- 曲江py测——pygame
0
- @ 2025-12-27 14:53:59
import pygame
from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
font = pygame.font.Font("neuropol.ttf",16)
pygame.mixer.music.load('歌曲2.wav') # 载入音乐
music=[]#音乐列表
path= "C:\\Users\\60347\\Desktop\\音乐播放器" #音乐文件的地址
file=os.listdir(path) #找出所有文件
for i in file: #遍历文件
if(i[-4:]==".ogg" or i[-4:]==".mp3" or i[-4:]==".wav"):#查找符合条件的文件
music.append(i) #添加音乐文件
n=0 #初始化为0,指第一首歌
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click=0
play_button=stop_img #初始显示暂停按钮(因为处于播放状态)
is_play=1
angle=1
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
volume += 0.1
if volume > 1:
volume = 1
#按下w键,音量增大
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
volume -= 0.1
if volume < 0:
volume = 0
#按下s键,音量减小
pygame.mixer.music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
if event.button==1:
x,y=event.pos
if x>270 and x<370 and y<450 and y>350:
click+=1
if click%2==0:
play_button=stop_img
pygame.mixer.music.unpause()
is_play=1
else:
pygame.mixer.music.pause()
play_button=play_img
is_play=0
if x > 120 and x < 220 and y>350 and y<350+last_img.get_height():
if music:
n-=1
if n<0:
n=len(music)-1
pygame.mixer.music.load(path+"\\"+music[n])
pygame.mixer.music.play()
is_playing = True
play_button=stop_img
if x > 420 and x < 420 + y>350 and y<350 + last_img.get_height():
if music:
n+=1
if n>=len(music):
n=0
pygame.mixer.music.load(path+"\\"+music[n])
pygame.mixer.music.play()
is_playing = True
play_button=stop_img
#logo旋转
new_logo=pygame.transform.rotate(logo_img,angle)
if(is_play):
angle+=2
logo_x_y=new_logo.get_rect(center=(320,200))
print(logo_x_y)
if is_play and pygame.mixer.music.get_busy() == False:
n=n+1
if(n>len(music)-1):
n=0
pygame.mixer.music.load(path+"\\"+music[n])
pygame.mixer.music.play()
#进度显示
play_time=pygame.mixer.music.get_pos()#获取应当播放时长
play_time=int(play_time/1000)
play_m=play_time//60
play_s=play_time//60
if play_s<10:
play_s="0"+ ":" + str(play_s)
info=str(play_m) + ":" + str(play_s)
tex = font.render(info,True,(0,0,0))
# txt = font.render(info,True,(89,99,200))
# 绘制画面
screen.blit(bg_img, (0,0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo, (logo_x_y[0], logo_x_y[1])) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
1 条评论
-
吴佳陈 @ 2026-3-22 22:19:43这又是何物
- 1